Drawn entirely using vectors in Sketch.
When resizing objects in Sketch, I’d like to see the increment (or decrement) value along with the dimensions.
- The change value is always relative to the dimensions before the drag began, so if you increased the width of the example above by 10, then decreased that by 5 without releasing the drag handle, the counter would read +5.
- If they prove distracting, maybe a “Show dimension change counts” checkbox in the Layers section of Preferences.
- Ideally, these would display when resizing using the keyboard as well.
- Throw typography nerds a bone by using a proper multiplication symbol rather than an x for the width/height separator. I assume you can add it from the Characters palette to the appropriate place in Xcode.
I’m really happy with how the new (nestable!) symbols are shaping up in the Sketch 3.7 betas — great work by the team at Bohemian Coding.
If you want to design UI transitions and responsive layouts without writing the code yourself, Hype Pro is a great option.
To work out the details for specific UI transitions, I frequently just copy and paste design elements from my Sketch document into Hype and go from there. Keep in mind that it is generally easier to manipulate text and boxes if they are created in Hype itself.
For more involved UI simulations, the addition of symbols (particularly those that persist across scenes) makes such a thing much easier to manage than in older versions of Hype.
Platforms that promised to bring convenience to a process or intimacy to a relationship now wedge themselves into the transaction as new middlemen. Then, we’re left to trust in the benevolence of those who have the power to mold our dependencies. Citing a lot of the concerns I mentioned earlier, those people are less responsible and compassionate than we had hoped. In pursuit of convenience, we have opened the door to unscrupulous influence.
The Tumult team has done some great work on the upcoming Hype Pro. If you are a designer who wants to move beyond static mockups and tools that limit you to canned animations, you’ll want to check it out.
It’s a hopeful time for design tools on the Mac.
- Adobe having killed Fireworks, I’ve moved over to Boheman Coding’s Sketch. The addition of symbols in v3 made it practical to use for larger projects. I still miss shared layers from Fireworks, but not the crashes.
- Affinity Designer has great performance, a customizable UI, and a good balance of vector and bitmap tools. It’s not geared toward mocking up numerous screen views, but it seems like a good option for individual illustrations and icons.
- Flying Meat’s Acorn is a great alternative to Photoshop if you need bitmap editing capabilities.
- Quasado’s Gravit provides a good deal of Fireworks’ functionality in an open source, web technologies-based package. It’s still very much a work in progress (no Boolean ops on vectors, no vector export, bugs, etc.), but it already surpasses Fireworks in some ways. The multiple master pages would have been great in Fireworks.
- Not having been released, I have not used it, but there is good reason to believe that Bjango’s Skala will be a quality visual design app.
- Relative Wave’s Form looks like a way to build iOS prototypes without all the complexity of Quartz Composer.
- Along similar lines, there is Facebook’s Origami.
- Tumult’s Hype is a good way to build interactive prototypes without coding. I’ve built fairly extensive prototypes using the combination of Sketch and Hype. Unlike Form and Origami, Hype’s output can run on anything with a decent browser.
Most designers for screens could be well served by some combination of the above. My workflow these days is mostly doing graphics and some layout in Sketch, then prototyping in the browser using jQuery with Velocity.js or Snap.svg for animation.
A UI detail for Sketch 3 that would help when working on a file you haven’t touched in a while or one you didn’t create like an inherited project or a downloaded template.