The Tumult team has done some great work on the upcoming Hype Pro. If you are a designer who wants to move beyond static mockups and tools that limit you to canned animations, you’ll want to check it out.
It’s a hopeful time for design tools on the Mac.
- Adobe having killed Fireworks, I’ve moved over to Boheman Coding’s Sketch. The addition of symbols in v3 made it practical to use for larger projects. I still miss shared layers from Fireworks, but not the crashes.
- Affinity Designer has great performance, a customizable UI, and a good balance of vector and bitmap tools. It’s not geared toward mocking up numerous screen views, but it seems like a good option for individual illustrations and icons.
- Flying Meat’s Acorn is a great alternative to Photoshop if you need bitmap editing capabilities.
- Quasado’s Gravit provides a good deal of Fireworks’ functionality in an open source, web technologies-based package. It’s still very much a work in progress (no Boolean ops on vectors, no vector export, bugs, etc.), but it already surpasses Fireworks in some ways. The multiple master pages would have been great in Fireworks.
- Not having been released, I have not used it, but there is good reason to believe that Bjango’s Skala will be a quality visual design app.
- Relative Wave’s Form looks like a way to build iOS prototypes without all the complexity of Quartz Composer.
- Along similar lines, there is Facebook’s Origami.
- Tumult’s Hype is a good way to build interactive prototypes without coding. I’ve built fairly extensive prototypes using the combination of Sketch and Hype. Unlike Form and Origami, Hype’s output can run on anything with a decent browser.
Most designers for screens could be well served by some combination of the above. My workflow these days is mostly doing graphics and some layout in Sketch, then prototyping in the browser using jQuery with Velocity.js or Snap.svg for animation.
The persistent alignment controls in Sketch could double as a way to add guides around canvas selections. The basic idea is that depressing a modifier key would switch the toolbar into a guide placement quasi-mode, with the icons and tooltips updating to reflect the change. Ideally, the icons in the toolbar would reflect the guide color set in Sketch’s preferences (red being the default).
Built using the recently released Tumult Hype 2.
A few ideas to improve the alignment guides in Bohemian Coding’s Sketch, which I’ve been using more and more since Adobe announced that they pulled the plug on Fireworks — just like Obama will do to your sweet old granny.
In the current version (2.3.1), guide positions are hard to read and you can’t easily space them from each other and the edge of the artboard.
There is also currently no way to position them by numeric input, a feature I found very useful in Fireworks.
Say you’ve decided to change the height (or width) of an element in your design, a change that must propagate. It would be great to be able to move all of the guides on one axis in one pass.
The input boxes for individual and batch position adjustment would of course let you increment their values using the arrow keys and change them using mathematical operations, two features I’ve found really useful in Sketch.
Always focus on good human interface, user interface. Computer apps are not to be judged by what they do or how well they do it. Rather, it is more important that they feel natural to normal humans and they are led to the right actions.
The incident last year in which Alan Gilbert stopped the New York Philharmonic toward the end of Mahler’s Symphony No. 9 to demand an end to an iPhone’s marimba play-along and my own irritation with patrons at Carnegie Hall who do not heed the projected request to turn your devices off reminded me of an idea I posted for integrating phone ringer settings and calendar events. Here is the phone side of that idea, with the addition of location-based smarts to prevent the setting taking effect if you decide not to attend the event.
The device should learn which setting is used for a given location and use that as the default once it can do so confidently — after maybe 2 or 3 uses of the same setting for the same location.
I’d like to see the app switcher’s ability to quit and hide applications extended to allow other commands to be sent to applications without having to exit the app switcher quasi-mode. This could be handy with browsers, writing tools, and media players.
This would work best if the selected application’s windows were presented when using the switcher so you can see what you are acting on. If not, it may be best to limit the additional commands to those that appear in the application’s Dock menu (usually, create a new document or window) and have a keyboard shortcut.
Working with a laptop and large external display reminded me of an interface irritation particular to multi-monitor setups in which the displays are of different sizes. For instance, a stacked arrangement with the menu bar on the large display on top and the Dock on the small one below. You can easily move the cursor to the large display anywhere along the top of the smaller screen. The inverse is not true; there are portions of the large display that will not allow the cursor to move to the smaller display.
- I believe an indicator showing just the passthrough zone is the best design, but there are alternatives:
- Show indicators for the portions of the display that do not allow the cursor through
- Show indicators for both
- Keep the existing “mouse around until you find it” implementation
- The color of the indicator could be calculated based on the desktop background to ensure sufficient contrast.
- Some smarts about determining cursor movement direction (like that used to keep sub-menus open when the cursor is moved diagonally) would prevent the indicator from appearing when the cursor is moved toward a hot corner to activate Mission Control or an Exposé mode.
- The indicator is obviously not needed when moving between displays of the same size.